Palworld live issue tracker

Palworld dedicated server RAM grows until it crashes

Track dedicated-server memory that climbs over hours and is not fully released, ending in a crash at peak player counts. Community server hosts describe the pattern consistently; Pocketpair lists server-side optimization in 1.0 but has not confirmed a specific leak.

EvidenceMultiple reports
PublisherNot acknowledged
Version1.0 (July 10, 2026)
First reportedJuly 12, 2026 at 12:00 PM UTC

Collecting reports

No player reports have been recorded yet

0problem reports in 60 min
No community reports yet.

The graph will appear when players respond.

Updated 08:33 UTC. Refreshes every 60 seconds.

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What happened on your system?

Memory or RAM usage

No account, name, email, gamer tag, exact location or permanent raw IP storage.

Affected hardware patterns

No hardware pattern clears the privacy threshold yet. Small groups stay hidden.

What is known, and what is not

FrameReady report data

The graph counts anonymous responses

It shows report volume and comparison responses. It does not diagnose the cause or prove every report has the same cause.

Publisher status

Not acknowledged

Pocketpair has not acknowledged this specific tracker in the checked official sources.

Workaround

Supported workaround available

Schedule a periodic server restart (community hosts commonly use every 4 to 12 hours) and size RAM with headroom above the expected player count instead of at the minimum.

Workaround source

Affected scope

Issue categoryMemory or RAM usageeditorial classification
Platforms trackedPCconfiguration
Patch or release1.0 release (v1.0.1 current)2026-07-10
Signal thresholds4 elevated, 10 highunique reports in 60 minutes

Evidence sources

  • Official: No publisher acknowledgement source is attached.

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