Live reports for the 1.0 release wave: launch crashes tied to old mods, the save-loss bug fixed in v1.0.1, Session Not Found join errors, and dedicated-server memory growth.
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CrashMultiple reports
Palworld crashes at launch or in play after the 1.0 update
Track crashes after updating to 1.0, including the UE-Pal Exception Access Violation on PC. The most common verified cause is leftover Early Access mods, which 1.0's engine changes make incompatible until the files are fully deleted.
Palworld save data lost after certain operations (fixed in v1.0.1)
Pocketpair's v1.0.1 hotfix on July 15 fixed a bug where save data could be unintentionally discarded after certain operations, plus a PlayStation-only repeated save error. Reports on builds older than 1.0.1 track here.
Track failures to join co-op or dedicated servers after 1.0, including the Not Found Session message. Verified causes include client and server on different versions, the host world's multiplayer toggle being off, and stale sessions on unrestarted servers.
Palworld dedicated server RAM grows until it crashes
Track dedicated-server memory that climbs over hours and is not fully released, ending in a crash at peak player counts. Community server hosts describe the pattern consistently; Pocketpair lists server-side optimization in 1.0 but has not confirmed a specific leak.
Character and inventory missing after moving a co-op world to a dedicated server
Track co-op saves migrated to dedicated servers where the world and bases arrive but a player's character and inventory do not, reported as a player-ID (GUID) mismatch between the co-op save and the dedicated server's expected structure.