Confirmed problems across the games and platforms FrameReady covers, in one dated list. Each issue shows the version affected, how serious it is, whether the vendor acknowledged it, any workaround, and whether a fix has shipped. Every entry links to its source.
7 active issues tracked. Last reviewed 2026-07-13.
Star Citizen 2 active
Core-gameplay bugs prioritised for Alpha 4.9MajorAcknowledged
CIG identified nearly 100 issues across freight elevators, instanced hangars, ship retrieval, inventory interaction, and exploits. As of the 4.9 patch report, CIG said it resolved roughly 20 percent of its current priority list, with those areas remaining the focus.
Version: Alpha 4.9
Platforms: PC
Acknowledged: Yes, by the vendor
Verified workaround: Track per-ticket state on the Issue Council; statuses move daily.
Siege of Orison delayed to Alpha 4.10MinorAcknowledged
The headline Siege of Orison content and its instancing tech were moved out of 4.9 to Alpha 4.10, targeted for mid-August, so core bugs could be fixed first.
FPS drops, artifacts, and black screens after KB5074109CriticalWorkaround
The January 2026 cumulative update was tied to lower average FPS, inconsistent frame times, artifacts, and black screens.
Version: KB5074109 (January 2026)
Platforms: PC
Acknowledged: Yes, by the vendor
Verified workaround: NVIDIA advised uninstalling KB5074109 as a temporary fix. Remove it in Settings, Windows Update, Update history, Uninstall updates, then pause updates.
Templar Hunt bug can wipe hours of progressCriticalAcknowledged
Interleaving the Kingston Templar Hunt chain with other missions can roll a save back to before the Hunt activated, wiping hours of progress. Ubisoft has confirmed it identified the cause and a fix is in development, with no release date announced.
Version: Launch build (July 9, 2026)
Platforms: PC, PS5, Xbox Series X|S
Acknowledged: Yes, by the vendor
Verified workaround: Finish the Kingston Templar Hunt chain in full before doing anything else, or avoid starting Templar Hunts until the patch lands.
Players report frame-rate drops and stutter after the Season 9 launch, most often when opponents appear or fights get busy. The July 11 hotfix was a balance change, not a performance fix.
Version: Season 9
Platforms: PC
Acknowledged: No, community-reported
Community workaround: Lower effects, particle, and character detail, which scale with how much is on screen. See the FrameReady Season 9 performance page for the full list.
Add-on compatibility unverified on the SU6 betaMajorWorkaround
The Sim Update 6 beta can break third-party aircraft and scenery until each developer confirms support. Beta builds are opt-in.
Version: Sim Update 6 beta (1.8.5.0)
Platforms: PC, Steam, Xbox Series X|S, PS5
Acknowledged: Yes, by the vendor
Verified workaround: Back up your community folder, then roll back: opt out of the Steam beta branch, or reinstall the retail build on Xbox and the Microsoft Store.
Severity is how much it hurts play: critical, major, or minor.
Status moves from investigating to acknowledged to workaround to fixed.
Acknowledged means the vendor confirmed it, not just players.
Workarounds are labelled verified or community so you know how much to trust them.
Frequently asked questions
What is the FrameReady known issues tracker?
It is a single, dated list of confirmed problems across the games and platforms FrameReady covers, with the version affected, severity, whether the vendor acknowledged it, any workaround, and whether it is fixed. Each entry links to its official source.
How do you decide if an issue is real?
Every entry has a source and an evidence label. Vendor-acknowledged issues are marked as such, community-reported ones are labelled separately, and workarounds note whether they are verified or community-only. Nothing is listed without a source.
How often is this updated?
Each entry carries its own last-updated date, and the page header shows the most recent review. It is refreshed when a game ships a patch or hotfix, or when a platform update causes a new gaming regression.