CS2 to Apex sens converter

CS2 to Apex Legends sensitivity converter

CS2 and Apex share the Source 0.022 yaw, so hipfire is effectively 1:1 at the same DPI. This confirms your Apex value and shows the cm/360 you are carrying across.

FPS sensitivity converter

Match your aim across games

Keep the same physical mouse movement (cm/360) when you switch FPS games.

CS2Apex Legends
Your Apex Legends sensitivity1.2at 800 DPI

Aim Setup: READYThis is a sensible low sensitivity for Apex Legends. Your physical aim should carry over.

Current eDPI
960
New eDPI
960
cm/360
43.3 cm
inch/360
17.05 in
Sensitivity tier
low

This is a workable range for tracking targets in fast, movement-heavy shooters.

cm/360 details

FrameReady never asks for your account. This only matches sensitivity for consistency — it is not a cheat, macro, or aim assist.

How CS2 and Apex Legends sensitivity differ

  • CS2 turns at a yaw of 0.022 per point; Apex Legends at 0.022.
  • We match cm/360, not the raw number, so your real aim carries across.
  • eDPI is not reliable between these games because their scales differ.
  • Both scales are well defined, so the conversion is dependable.
  • Re-check FOV and aim-down-sights separately; those do not carry over automatically.

Other conversions

CS2 to Apex Legends FAQ

How do I convert CS2 sensitivity to Apex Legends?

Enter your CS2 sensitivity and DPI in the tool above. It keeps your cm/360 — the physical distance for a full 360° turn — the same, and shows the matching Apex Legends sensitivity plus eDPI. Both games have well-defined scales, so the match is reliable.

Will my aim feel the same in Apex Legends?

Your horizontal turn speed will match because cm/360 is preserved. Differences can remain in FOV, aim-down-sights, and per-weapon scaling, so fine-tune those in Apex Legends if needed.

What DPI should I use for Apex Legends?

Keep the DPI you already use — 800 and 1600 are common — and let the in-game sensitivity do the matching. If you want to change DPI too, enter a new DPI in the tool and it recalculates the Apex Legends sensitivity.