Highest performance cost
Shadows, effects, view distance, and very high resolution are the first places to test.
Palworld settings
Short answer: start with shadows, effects, view distance, and frame cap before lowering everything. FrameReady is not claiming exact FPS until measured data exists.
Shadows, effects, view distance, and very high resolution are the first places to test.
Texture quality, foliage density, and anti-aliasing can matter depending on GPU and VRAM.
Small visual preferences should come after the heavier settings are tested.
Texture quality and resolution are the safer first checks when VRAM is tight.
Large bases, active Pals, server load, and background apps can move the bottleneck to CPU.
Cap frame rate, lower shadows one step, then test the same scene again.